DAY 043 – Concave Dynamics Chain

While doing my usual scouring of the internet for tutorials, one issue that seemed to come up more than many others, was one on the discussion of “Concave Object Dynamics” in Cinema 4D or a “Concave Dynamics Chain.” It seems that in order for Cinema 4D to calculate dynamics quickly and easily, any non-editable object, such as a chain link, is shrink-wrapped in an invisible layer when the calculations take place to keep things moving along quickly. That means if […]

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